Feynman the trickster. Photo credit: Caltech Digital Collections
Frustrated, his bosses put him in charge of an impossible problem. He inherited a team of college students trying to produce a formula. Because the project was top secret, nobody could tell them what it was for. They had been at it for a full year.
Feynman listened for a few minutes, strode to the chalkboard and wrote, âITâS A BOMB,â then walked out. The students solved the problem in three days.
I donât love that this is a war-adjacent analogy so forgive me, history student that I am. But I see myself and our team in Feynman, the oddball outsider brought in to help organizations mired in bureaucratic accumulata.
Clients in our world often and quite understandably approach us just like the government did the college studentsâwith briefs and premeditated requests. Everything is on a need-to-know basis and customers are under lock and key. They ask for 20 articles, never mind what they are for.
But we cannot solve the puzzle until we know how the game is won.
Hence our principle, Describe the Dream. We donât want instructions from clients. We want a well-defined problem and to hear what they hope happens. What do they want from the reader? How might it affect the world? That unleashes our creativity.
Give us that and as much context as possibleâyou cannot overwhelm us, I sayâand you set our creative minds to their purpose.